I’m possibly in the midst of revising a bunch of my assumptions about how I like to code projects, so I wanted to write down my current thoughts. I’m probably in a honeymoon phase with the new set-up, so it’s possible as I work longer I’ll run into a bunch of walls and complications and end up re-revising.
I have been avoiding trying Typescript, but I’ve now seen too much work from people working on involved interfaces (mainly Steve Ruiz’s work and the Excalidraw project) to justify not at least trying it. So I’ve been trying it on the new prototype and I think I like it. Barring running into some tremendous catch, I think I’ll use it from here on out.
I think a part of why I was prepared for Typescript was because I’ve been using three.js a lot lately and gotten increasingly used to it’s class based architecture for things like meshes and vectors. I got a lot more interested in the possibilities of Typescript when I realized it could help me create classes (or extend existing ones) to augment three.js with capabilities purpose-built for my project. The boundary between the library code and my code feels less set, which feels powerful to me.
Grant Custer is a designer-programmer interested in alternative interfaces.
You can see work and inspiration in progress on my Feed and my alternative interface experiments on Constraint Systems. I’m happy to talk on Twitter, email: grantcuster at gmail dot com, or Mastodon. You can see a full list of projects on my Index.